Analysis of complex problem-solving skills using vr-based interactive media through an ethnopedagogy approach

Abstract

Complex Problem Solving is one of the essential skills needed to navigate the workforce. However, students' mastery of Complex Problem Solving remains relatively low, particularly in mathematics. This study is a quantitative research aimed at analyzing Complex Problem Solving skills using interactive teaching media based on virtual reality through an ethnopedagogy approach. The research was conducted at UPT SMP Negeri 1 Kahu by dividing the trial classes into limited trials, extensive trials, and experimental trials.To assess Complex Problem Solving skills, five essay questions were used, reflecting indicators such as identifying complex problems, evaluating/analyzing problem information, and generating problem-solving solutions. The results showed that the average Complex Problem Solving skills of students in the trial classes increased by 87%. Meanwhile, in the control class, students' learning outcomes only improved by approximately 62%. These findings indicate that using interactive learning media based on virtual reality through an ethnopedagogy approach effectively enhances students' Complex Problem Solving skills.
Keywords
  • Complex Problem Solving
  • Interactive teaching media
  • Virtual reality
  • Ethnopedagogy approach
References
  1. Adela, D., Suastra, I. W., and Lasmawan, I. W. (2023). Enculturation of Bugis Sidenreng Rappang Local Wisdom Through Ethnopedagogy of Traditional Games. International Journal of Elementary Education, 7(3), 21-32.
  2. Angraini, L. M., Susilawati, A., Noto, M. S., Wahyuni, R., and Andria, D. (2024). Augmented Reality for Cultivating Computational Thinking Skills in Mathematics Completed with Literature Review, Bibliometrics, and Experiments to Students. Indonesian Journal of Science & Technology, 9(01).
  3. Asfar, A. M. I. A., Ahmad, M. A., and Asfar, A. M. I. T. (2021). Elaboration of Active Knowledge Sharing Learning Model to Improve High Order Thinking Skills Integrated 4C. Asian Journal of Applied Sciences, 9(4).
  4. Asfar, A. M. I. A., Trisnowali, A., Dahlan, J. A., Prabawanto, S., and Nurannisa, A. (2022). Validity and Practicality of learning model development of LAPS-Heuristics with local wisdom on Students’ Metacognitive Ability. Jurnal Penelitian dan Pengembangan Pendidikan, 6(3), 492-499.
  5. Asfar, A. M. I. T., and Asfar, A. M. I. A. (2020). Case-based games learning strategies to improve conceptual understanding in mathematics. Journal of Physics: Conference Series, 1663(1), 012060. IOP Publishing.
  6. Asfar, A. M. I. T., and Asfar, A. M. I. A. (2021). The effectiveness of distance learning through Edmodo and Video Conferencing Jitsi Meet. Journal of Physics: Conference Series, 1760(1), 012040. IOP Publishing.
  7. Asfar, A. M. I. T., and Paronda, N. (2024). Perbandingan Model Pembelajaran GO CAR (Guided, Orientation, Challenge, Analysis, and Review) dengan Model Pembelajaran GOLD (Guided, Organizing, Leafted, Discovery) terhadap Peningkatan Kemampuan Penalaran Matematika Siswa. Proximal: Jurnal Penelitian Matematika dan Pendidikan Matematika, 7(1), 122-132.
  8. Asfar, A. M. I. T., Ahmad, M. A., Gani, H. A., Asfar, A. M. I. A., and Nurannisa, A. (2021). Development of Connecting Extending Review (CER) Learning Model to Improve Student’s Mathematical Reasoning Ability. Asian Journal of Applied Sciences, 9(4).
  9. Asfar, A. M. I. T., Asfar, A. M. I. A., and Nurannisa, A. (2021). Integration of local traditions bugis-makassarese: Learning strategies to improve mathematical communication skills. Journal of Physics: Conference Series, 1808(1), 012064. IOP Publishing.
  10. Asfar, A. M. I. T., Asfar, A. M. I. A., and Nurannisa, A. (2022). Analysis of students' mathematical reasoning ability using connecting, extending, review (CER) learning model. AIP Conference Proceedings, 2577(1). AIP Publishing.
  11. Asfar, A. M. I. T., Asfar, A. M. I. A., and Sulastri, S. (2021). Improving student’s complex problem solving through LAPS-Talk-Ball learning integrated with interactive games. Journal of Physics: Conference Series, 1722(1), 012105. IOP Publishing.
  12. Asfar, A. M. I. T., Sumiati, S., Asfar, A. M. I. A., and Nurannisa, A. (2022). Analysis of Students' Mathematical Connection Ability Through Learning Strategies Based on Local Wisdom. Jurnal Didaktik Matematika, 9(1), 170-185.
  13. Asfar, A. M. I. T., Syaifullah, A., Asfar, A. M. I. A., Srimularhmah, A., Bonita, A. F. H., and Ekawati, V. E. (2024). Blended learning method with integrated mind mapping lontara script for junior high school students with Bugis cultural environment. AIP Conference Proceedings, 2987(1). AIP Publishing.
  14. Asfar, A. M. I. T., Trisnowali, A., Dahlan, J. A., Prabawanto, S., Asfar, A. M. I. A., and Nurannisa, A. (2023). Local wisdom Bugis Bone in the LAPS-Heuristics learning model: An alternative solution to improve the metacognitive ability. AIP Conference Proceedings, 2886(1). AIP Publishing.
  15. Damayanti, W., Asfar, A. M. I. T., Asfar, A. M. I. A., Nurannisa, A., Yulita, Y., and Ayunita, A. (2023). Learning Mathematics Congruence and Similarity: An Analysis of Student Response to the Exploration of a Traditional Boat of Bugis Specific Phinisi. The 1st International Conference on Mathematic Education and Technology (ICOMET) 2022.
  16. Damayanti, W., Asfar, A. M. I. T., Asfar, A. M. I. A., Nurannisa, A., Yulita, Y., and Ayunita, A. (2022). Enchancement Complex Problem Solving Siswa SMP pada Materi Kesebangunan dan Kekongruenan Melalui Integrasi Perahu Tradisional Phinisi Khas Bugis. Seminar Nasional Paedagoria, 2, 259-266.
  17. Dewi, S. S., Asfar, A. M. I. T., Asfar, A. M. I. A., and Nurannisa, A. (2024). Traditional game strategy bugis Ma’benteng integrated 4C skills in improving analytical thinking ability. AIP Conference Proceedings, 2987(1). AIP Publishing.
  18. Dewi, S. S., Asfar, A. M. I. T., Asfar, A. M. I. A., Nurannisa, A., Nurhasanah, N., and Rosdaliani, A. (2022). Peningkatan Kemampuan Berpikir Analitik Siswa melalui Elaborasi Permainan Bugis Ma’benteng Terintegrasi 4C Skills Berbasis Android. Seminar Nasional Paedagoria, 2, 286-291.
  19. Firdaus, F., Sari, F. A., Yanuar, M., and Hasanah, H. (2023). Peningkatan Kemampuan Guru dalam Mengembangkan Media Ajar Berbasis Lokal yang Kekinian. ABDIKARYA: Jurnal Pengabdian dan Pemberdayaan Masyarakat, 5(02), 106-112.
  20. Fortuna, S., Purnamasari, A. I., and Dikananda, A. R. (2023). Game Edukasi Menyusun Kata Berbasis Android dengan Metode MDLC sebagai Media Pembelajaran Anak Usia Dini pada PAUD Wijaya Kusuma 1 Kota Cirebon. Jurnal Teknologi Ilmu Komputer, 1(2), 61-65.
  21. Gnaldi, M., Bacci, S., Kunze, T., and Greiff, S. (2020). Students’ Complex Problem-Solving Profiles. Psychometrika, 85(1), 469-501.
  22. Grezo, M., and Sarmany-Schuller, I. (2022). It is Not Enough to be Smart: On Explaining the Relation Between Intelligence and Complex Problem Solving. Technology, Knowledge and Learning, 27(1), 69-89.
  23. Joksimovic, S., Ifenthaler, D., Marrone, R., De-Laat, M., and Siemens, G. (2023). Opportunities of Artificial Intelligence for Supporting Complex Problem-Solving: Findings from a Scoping Review. Computers and Education: Artificial Intelligence, 4(100138), 1-12.
  24. Junaede, H., Paronda, N., Asfar, A. M. I. T., Aisyah, A., and Nursyam, A. (2024). Efektivitas Model Pembelajaran Connecting, Extending, Review (CER) Terhadap Kemampuan Berpikir Kritis Matematis Siswa. Sigma: Jurnal Pendidikan Matematika, 16(1).
  25. Kipman, U., Bartholdy, S., Weiss, M., Aichhorn, W., and Schiepek, G. (2022). Personality Traits and Complex Problem Solving: Personality Disorders and Their Effects on Complex Problem-Solving Ability. Frontiers in Psychology, 13(788402), 1-10.
  26. Lubis, S. E. F. (2023). Pengembangan Media Ajar Berbentuk Audiovisual Berbantuan Powtoon pada Pembelajaran Matematika Bangun Ruang Siswa Kelas V Sekolah Dasar. ALFIHRIS: Jurnal Inspirasi Pendidikan, 1(3), 99-103.
  27. Magfirah, M., Asfar, A. M. I. T., Asfar, A. M. I. A., Nurwijaya, S., and Fauziah, A. (2022). Improving Mathematical Adaptive Reasoning Through Traditional Game “Lojo-Lojo Pindip” based on Android. AIP Conference Proceedings, 2577(1). AIP Publishing.
  28. Martiara, R., Mangkona, J. A., and Supriyanti, S. (2020). The Main Value of Bugis Women in Pajoge Dance Structure. Proceedings of the 2nd International Conference on Interdisciplinary Arts and Humanities (ICONARTIES).
  29. Molnar, G., and Greiff, S. (2023). Understanding Transitions in Complex Problem-Solving: Why We Succeed and Where We Fail. Thinking Skills and Creativity, 50(101408), 1-18.
  30. Mount, M., Round, H., and Pitsis, T. S. (2020). Design Thinking Inspired Crowdsourcing: Toward a Generative Model of Complex Problem Solving. California Management Review, 62(3), 1–18.
  31. Nicolay, B., Krieger, F., Stadler, M., Gobert, J., and Greiff, S. (2021). Lost in Transition–Learning Analytics on the Transfer from Knowledge Acquisition to Knowledge Application in Complex Problem Solving. Computers in Human Behavior, 115(106594), 1–46.
  32. Novelza, I. D., and Handican, R. (2023). Systematic Literature Review: Apakah Media Pembelajaran Mampu Mempengaruhi Hasil Belajar Matematika?. Griya Journal of Mathematics Education and Application, 3(1), 11-22.
  33. Nurannisa, A., Asfar, A. M. I. T., and Asfar, A. M. I. A. (2021). Learning design: Integrated local tradition ma’dawa-dawa, ma’manu-manu, ma’pettuada based on android. Journal of Physics: Conference Series, 1760(1), 012049. IOP Publishing.
  34. Nurannisa, A., Asfar, A. M. I. T., Asfar, A. M. I. A., and Syaifullah, A. (2021). Improving students’ mathematical logical intelligence through the online-based integration of local wisdom of Sulapa Eppa Walasuji. Al-Jabar: Jurnal Pendidikan Matematika, 12(2), 283-294.
  35. Nurlia, N., Asfar, A. M. I. T., Asfar, A. M. I. A., Masri, M., and Sari, T. P. (2022). Integration of Sigajang Laleng Lipa ritual in learning to improve high order thinking skills (HOTS) based on students' mathematical problem solving. AIP Conference Proceedings, 2577(1). AIP Publishing.
  36. Nursyam, A., and Asfar, A. M. I. T. (2023). Pengaruh Model Pembelajaran Read, Answer, Discuss, Explain, And Create (Radec) Terhadap Kemampuan Berpikir Kreatif Matematis Siswa Kelas Xi Ips Ma Asadiyah Uloe Kabupaten Bone. De Fermat: Jurnal Pendidikan Matematika, 6(2), 92-103.
  37. Nursyam, A., and Asfar, A. M. I. T. (2024). Perbandingan Model Pembelajaran Kooperatif Tipe Make a Match dan Numbered Head Together Terhadap Pemahaman Konsep Matematis. Jurnal Pendidikan Inovatif, 6(1).
  38. Pamungkas, M. D., Waluya, S. B., and Mariani, S. (2023). A Systematic Review of Complex Problem-Solving in Education and Mathematics Education. Journal of Higher Education Theory and Practice, 23(16), 87-101.
  39. Pusmendik. (2022). Rapor Pendidikan Publik 2022. URL: https://pusmendik.kemdikbud.go.id/profilpendidikan/profil-wilayah.php. Diakses tanggal 12 April 2024.
  40. Puspendik. (2019). Lapoan Hasil Ujian Nasional 2019. URL: https://hasilun.pusmenjar.kemdikbud.go.id. Diakses tanggal 12 April 2024.
  41. Putra, A., Sumarmi, S., Sahrina, A., Fajrilia, A., Islam, M., and Yembuu, B. (2021). Effect of Mobile-Augmented Reality (MAR) in Digital Encyclopedia on the Complex Problem Solving and Attitudes of Undergraduate Student. International Journal of Emerging Technologies in Learning (IJET), 16(7), 119-134.
  42. Rahayu, A. S., Asfar, A. M. I. T., Nursyam, A., and Asfar, A. M. I. A. (2022). Massallo kawali tradition integrated in open time learning model improving students' flexible thinking ability. AIP Conference Proceedings, 2577(1). AIP Publishing.
  43. Rayimov, B. U. (2023). Methodology of Formation of Ethno-Pedagogical Values in Students of Pedagogic Higher Education Institutions. Educational Research in Universal Sciences, 2(6), 333-336.
  44. Solihah, P. A., Kaniawati, I., Samsudin, A., and Riandi, R. (2024). Prototype of Greenhouse Effect for Improving Problem-Solving Skills in Science, Technology, Engineering, and Mathematics (STEM)-Education for Sustainable Development (ESD): Literature Review, Bibliometric, and Experiment. Indonesian Journal of Science & Technology, 9(1), 163-190.
  45. Sua, A. T., Asfar, A. M. I. T., and Adiansyah, R. (2023). Penguatan Pemahaman Budaya Indonesia pada SB Hulu Langat Melalui Metode Discovery Learning Cerita Rakyat “I La Galigo”. Buletin KKN Pendidikan, 5(1), 27-36.
  46. Suherman, A., Komaro, M., and Ana, A. (2023). E-book multimedia animation implementation on concept mastery and problem-solving skills of crystal structure subjects in engineering materials course. Indonesian Journal of Science and Technology, 8(2), 259-280.
  47. Wang, Y., Xu, Z. L., Lou, J. Y., and Chen, K. D. (2023). Factors Influencing the Complex Problem-Solving Skills in Reflective Learning: Results from Partial Least Square Structural Equation Modeling and Fuzzy Set Qualitative Comparative Analysis. BMC Medical Education, 23(1), 1-17.